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The editor of the cards called SnapMap, from the very beginning, was positioned as one of the main chips of the new Doom. I’ll clarify right away: the main feature of doom is still a single campaign, and the editor's potential has yet to be disclosed.

The possibilities of this tools are not as rich as, say, Construction Set for The Elder Scrolls. The main charm of this editor is very visual and available on PC and consoles equally. Any fool can collect something in it. Here is a set of templates for rooms, here are all monsters and objects from the game, here is a tool for drawing connections between objects and basic script writing. Create creativity.

It will not be possible to form your story campaign in SnapMap (for now?). You are limited by one card and a strict budget for objects: so many monsters, so many items and no more than four players can be actively in one way. You cannot design your rooms and add objects from the outside, but you can freely arrange ready -made things, prescribe monsters behavior and specific scripts.

And strength – just in the last. SnapMap allows you to create very sophisticated mechanisms if you re -expand in working with the local logic editor. Instead of writing a code, here you draw logical modules in the air, prescribe variables, connect them with lines and get all kinds of dependencies.

For experienced modders, a lot may not be enough (and not enough), but the ID promises to release updates with new capabilities. Developers obviously expect that Snapmap is here for a long time-this is primarily a platform for user modes and mini-games, a kind of Littlebigdoom. It is launched in a separate client, it has its own pumping system (you buy jewelry for your soldier-the same as in the multiplayer, but for a separate currency, moreover, people have already unraveled the system and made several cards for the extraction of this currency-something will happen ). At some point, Snapmap will surely allow you to use separately from the game, like s Tarcraft Arcade. In any case, it looks very much.

Just in Snapmap there are things that are mostly lacking a doom. Full of cooperative modes of varying degrees of sanity, there is an arennoye Deathmatch for loners-quite similar to the classics, if you do not take into account that the authors of most cards have not yet fools their heads with a balance and can hide somewhere endless BFG. Alas, no one has yet figured out how to get around the restriction on two guns in a multiplayer, but this also seems to be a matter of time.

And although there are still far from the Snapmappers to really great things, here are five curious cards that demonstrate how to do something in addition to the missions about “getting from point B” in SnapMap.

Mancubus MeltDown

Even the simplest cards about survival in Doom can bring some (albeit specific) joy thanks to the good mechanics of the game itself and loudly thumping guns. This one is a little more cunning than others. The author turned with the rules, sketched a little accompanying text and completed everything with a fight with a boss, which is not enough to shoot: you must first run to one terminal, then catch up with the stolen power unit of the Impa, and then activate the other so that the indestructible mancub “melted the armor” and it became vulnerable.

This card is more interesting as a basic example of the use of scripts. Without even climbing into the editor (a way, alas, it was not possible to find a way to dissect other people's cards), you can see how the monsters are controlled here, how additional conditions are structured and get rid of their objects that have worked out their objects.

Harvest doom

An attempt to rewind creatively Harvest Moon (Or, rather, Rune Factory ). You are “watering” a round section of the floor, after fifteen seconds you are harvested, spend it on a new site, water it too – and so far do not plant everything. The crop can be launched to improve weapons, increase the stock of health and feed https://sister-site.org/midnight-wins/ the simults, which will eventually give you the energy unit necessary for the underground passage.

The dungeon is a long and rather complicated map, which you need to go through without using the first -aid kit (for this you need to buy upgrades). There is only one pitfall: it happens that the card rests on the monsters limit and ceases to create new ones until you overwhelm those who remained at the beginning of the path. I hope this will be fixed – because for the sake of the dungeon this card is worth taking. It is good.

Music Maker 9000

Just a hall with a floor piano, a simple dram-sovereign and a couple of sounds from which you can make music four. Interesting in the very fact of existence. Yes, you can and so.

WHACK A SOL

Hell slot machine: pay a coin and shoot a lost souls jumping out of the holes. The pace is growing quickly enough, so at some point you will definitely start skipping them until in the end you lose.

Why all this? For the sake of a place in the record table, of course. Snapmamap copes normally with recording results.

Time out

Another map about pursuit of glasses. Here you kill the monsters and collect what falls out of them until the time on the timer is expired. Bring trophies to the base – get extra time. You need to hold out as long as possible.

The catch is that from the base you will teleport you to the random sector of the card, and it is not enough to shoot enough monsters, you need to navigate and plan the route on the fly. The implementation is simple, but it works suspiciously successfully.

ONSLAUGHT

Quite Tower Defense. You and the team fight off the waves of the advancing monsters and try not to let them get to the gate. Credits fall out of the monsters that can be spent on helping to shoot off the minions or, say, on new guns and an increase in damage from them. Very well designed mechanics – it is possible to replay this card longer than others.

* * *

Let me pay attention again: do not expect from Snapmap the new Defense of the Ancients. Do not wait until. Modders slowly come up with how to bypass the restrictions and do cool things with the editor, but this is not enough: the editor is still damp, and so that this platform will turn out really, ID support is needed.

For those who are interested in precisely the mechanisms of Snapmap, the next time I will tell you how I myself tried to build something. I have already said – a fool will cope with the basics of the editor – so I should not have problems. After all, it is true?

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